Hello 🖐
🙋🏻♂️About me
Marco Mignano
I’m an experienced Unity developer specialised in c# with a strong focus on desktop and mobile applications. During my career, I’ve worked for dozens of companies and published more than 20 apps in both the Apple and Play Store.
🥇 More info
- I'm a Lead Unity Developer
- Been in the game industry for 10+ years
- I can help with all steps in the production pipeline
- Experience with Mobile, Desktop games as well as AI and Multiplayer
- High performance: my experience in the mobile world with more than 20 published apps and my degree in computer science have given me a deep understanding of how to optimize the code and make it more reliable and performant.
- Full-Stack: I can develop a scalable backend and give you a complete solution from the backend to the front end.
- Clear communication.
😈 What I excel at
- Leading medium sized development teams and taking responsibility for code
- Game Development 2D/3D (Unity and C#)
- I specialize in mobile games (Android & iOS) but I can also work on Desktop, VR or AR games or projects.
- Set up and use CICD
- Version Control (Git, SVN)
- Integration of basically all Services
- Implement Custom Editors
- Integration of Game Services (Google Play Services / Game Center)
- Implement UI and animations
- Knowledge of many best practices in gaming- and software industry in general
- Writing scalable and readable game code using standard design patterns like SOLID or similar.
- Organization and efficiency: making games it’s complicated, and it’s way spent a lot of effort to organize my workflow or the workflow of the team that I work with.
🥅 Some of my projects
Word Search
During my time as the Lead Game Developer at Gladio Games, I successfully designed, developed, and launched an engaging and competitive Word Search Game. My responsibilities encompassed a range of tasks, from concept to execution, including:
- Designing: I conceptualized and designed the game mechanics, levels, and in-game elements, ensuring an appealing and immersive gameplay experience for players of all age groups. I meticulously crafted each element to maintain an intriguing and enjoyable gaming environment.
- Developing: Leveraging my expertise in C#, I developed the entire game in Unity, focusing on efficient code architecture and best coding practices to optimize performance.
- Unity Editor Tools: To streamline the game development process, I created custom Unity Editor tools. These tools enhanced productivity, facilitated level creation, and eased debugging and testing, effectively accelerating the development timeline.
- In-App Purchases (IAP) and SDK Integration: I successfully integrated several external SDKs and implemented an in-app purchasing system to facilitate microtransactions. This added an additional revenue stream and enhanced the user experience by offering premium content.
- UI/UX Design: I was responsible for the user interface and user experience design, ensuring intuitive and user-friendly navigation. The user-centric design philosophy I employed resulted in a notable increase in user engagement and retention.
- Multiplayer Integration: To enrich the gaming experience, I developed and integrated a multiplayer system. This feature allows players to compete in real-time, fostering competitiveness and social interaction, which significantly boosted the game's appeal and replayability factor.
- Analytics and Data Analysis Integration: I integrated robust analytics systems to track player behavior, game performance, and revenue metrics. This data-driven approach allowed for continuous improvement of the game, identifying and enhancing popular features while addressing and optimizing any areas of underperformance.
Through the completion of this project, I was able to exercise and further hone my skills in game design, development, UI/UX design, and multiplayer integration, contributing to a well-rounded and engaging gaming experience for the end-users.
Take a look at some of my fully developed and published games
➡️Click Here to find some games that I’ve developed by myself during the last year.
📸 My Experience
1. Trulysocial LTD - London
I was a freelance Game developer and the main goal of my job was to create a fully customizable store where people were able to buy virtual items.
Technology used: Unity, C#, Unity UI, Git, Unity Editor, Unity remote, Unity Teams, .NET
2. Schiedel Chimney System LTD- UK
I was a freelance C# VR developer where the main goal of my job was to create a full customizable abb where the final client was able to choose and visualize the 3d models of various stoves from the store of the client.
Technology used: Unity, C#, Unity UI, Git, Unity Editor, AR, .NET
3. Growth Rocket Apps LTD- London
I was a freelance C# Game developer, my goal was to develop a full game where children were able to learn the binary language.
Technology used: Unity, C#, Unity UI, Git, Unity Editor, .NET
4. ATS spa - Italy
I was a freelance C# Xamarin developer, the main goal was to develop and design new apps from scratch. Integrate new systems to existing apps. Porting phone apps to tablet devices.
Technology used: Xamarin, C#, Git, Unity Editor, .NET
5. KweekWeek LTD - London
I was a native iOS developer inside the KweekWeek startUp where my main goal was to create from scratch new functionality to integrate into the existing app.
Technology used: iOS 7- iOS 8 - GIT - Objective-c - Swift - Scrum.
6. Wertigoo SRL
I was the main and only React Native developer where I designed the UI, UX and an interactive prototype of a mobile app from scratch and all the backend systems using Firebase Technology used: Flinto, Sketch, C#, React Native, Firebase, JS
7. Keyword SRL - Italy
- Using Xamarin for design and development of software written in C# language on .net platform for extrapolation and manipulation of data from the web. (spider and parser).
- Design and development of MySQL databases for saving the data retrieved from the web.
Technology used: C# - Json - Spider and Parser, .NET
8. VSA SRL - Italy
In my role as a Data Engineer, my primary responsibilities were the acquisition, filtering, and storage of transaction data from various online sources. This data was meticulously gathered and stored in a MySQL database, paving the way for subsequent data analysis.
Technology used: Python - MySql - Json - Spider and Parser
9. Gladio Games - Italy
I was the main c# game developer where I designed, developed and published from scratch more than 19 games published worldwide.
Here is the link to some of the products published World Wide
What My Clients Say About Me
📗 My Knowledge
To prove my passion and knowledge about Unity, here are some articles I’ve written for my Blog.
📖Certifications and Education
- Degree in Computer Science at the University of Urbino - 2014
- English course at the California School of Languages in Santa Monica - 2012
🏃♀️ Other Achievements
I try to give the best not only in my working fields but in every aspect of my life because I think is the right mindset to achieve the desired goals. That is why I love challenges and sports and those are some activities that I’m the proudest of:
- Climbing Mont Blanc ( I'm a mountaineer)
- Running for 108Km (I’m a long-distance trail runner)
- Volunteering experience in India, helping and documenting the Rag peaking woman
- Volunteering experience in Italy, helping homeless people with shelter and food.
Contacts
- Marco Mignano
- Email: marco.mignano89@gmail.com
- GitHub